OverwhelmĞnhances Fighter Bays (noted as fighter/lightfighters only) ![]() Kinetic ShockwaveĚ chance that projectile releases a shockwave to do the specified percent of the original damage to all enemies in range of shockwaveĮnergy Net (-19,0/19/0.19 def/def%/movement AoE Debuff on Hit)īarrage (17% to 80% chance to fire extra 3 projectiles)Ĭoncussive Blast (Explosion on Hit, remove piercing)īrute Force (0.1 increase damage with all weapons) ![]() Hunter (5 trust, 0.05 trust%, 0.05 escape notice)īallistics MasteryĞnhances Ballistic weapons Strengths: Ballistic Weapons, Extra Projectiles, AoE on Hit, Thrust, Marines, Fighters HiveStructural + Tactical / Ballistic Weapon + Light Fighter Talon Control "A small chance on each hit to take control of enemy if it is a Talon, but your ship does 33% less damage to all Talons, last 60 seconds + 30 secs per level Harmony (0.14 escape notice per level, example at max level) Nanomite CloudĚ cloud of nanomites that heals your ship and any nearby allies This completely gets rid of relation degradation, but negative relation changes are much worse Unforgetable Races will not forget what you have done for or against them. Intimidate (debuff att and def of all enemies in 500(31) range) Phasing (all resists multiplied by 20% when hit for 10 seconds) ![]() Xenosociology The study of the development, structure, and functioning of alien societiesįeedbackĝoes 75% to 125% damage back to an attacker (+25% for each additional level) Utilities: Move Buff when Hit, Diplomacy, Talon Charming, Escape Notice (farther aggro) Strengths: Bonus Structure and Regeneration, Debuff All Resistance DryadHelm + Structure / Missile Defense + Damage Control (structure regen)
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